Re-implemented game servers for the long shutdown free-to-play live service title Halo: Online so that the game can be played again.
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A testbed for learning graphical techniques developed for a university module written in C++ using DirectX 12.
Unofficial mobile port for the indie RPG Undertale using on-screen controls and platform specific tweaks.
Added several new scenes for lobby backgrounds & implemented high-resolution font rendering for a Halo: Online mod.
Lipsync generation compatibility tool for Halo 3 & Halo Reach's modding toolkit.
Generates Gamemaker Studio 2 IDE project files from compiled games.
Global Games Jam 2025 entry created in 2 days in a team of 5.
Low-level optimisations for a physics framework ported to PC & PlayStation 4.