Re-implemented game servers for the long shutdown free-to-play live service title Halo: Online so that the game can be played again.
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A comical competitive party game where 1-4 crabs compete for control of a ball using popsicle sticks to score points. Local multiplayer.
A cozy singleplayer tower defense game - collect pollen to build out your hive to defend your queen from hostile fungal invaders!
A testbed for learning graphical techniques developed for a university module written in C++ using DirectX 12. Now includes raytracing.
Added several new scenes for lobby backgrounds & implemented high-resolution font rendering for a Halo: Online mod.
A 2D custom game engine created for a University module running on both PC & PS5 made to recreate the game Worms Armageddon.
Compatibility tool for Halo 3 & Halo Reach enabling the use of the modding toolkit's original lipsync animation generation software.
Low-level optimisations made to enhance a physics framework ported to Windows & PlayStation 4.
A super fun Global Games Jam 2025 entry created in a single weekend with a small team of 5.
Unofficial mobile port for the indie RPG Undertale using on-screen controls and platform specific tweaks.
Generates Gamemaker Studio 2 LTS project files from compiled data files.